public interface SceneBuilder.SceneMovement
abstract Duration
getDuration()
abstract Unit
setDuration(Duration duration)
abstract Function1<Float, Float>
getEase()
setEase(Function1<Float, Float> ease)
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
abstract Duration getDuration()
abstract Unit setDuration(Duration duration)
abstract Function1<Float, Float> getEase()
abstract Unit setEase(Function1<Float, Float> ease)